And through a more varied approach to creating unease and immersion, Dead Space 2 clearly surpasses the first game's score. But at the same time, it substantially tweaks the terrifying sounds of Dead Space. Graves' score is unmistakably the soundtrack for a very scary game. And it's safe to safe to say that he has achieved all three of these goals. Yet Better." According to Graves, those are the words that printed out over his monitor when composing Dead Space 2. This review refers to the digital album release. Both releases feature substantially different track listings and contain about 25 minutes of exclusive material. Reflecting the increased interest in Dead Space 2's music, its score was released in two different versions: a digital album release and a physical CD that came with the game's collector's edition. Similar to the original game, about three hours of music were recorded. Dead Space 2 was again recorded at Skywalker Sound, but this time also included recordings of string quartet material - an indication of the new stylistic direction into which Graves was taking the franchise's music. In actual fact, recording sessions started even before the game had been green-lit. Fortunately, the game's developers were aware of the contribution that the aural backdrop had made to Dead Space's terrifying atmosphere and brought Graves on board 18 months before the game's release. Of course, all this critical acclaim raised the stakes for the sequel's score, Dead Space 2, and turned it into one of the most anticipated soundtrack releases of 2011. A number of awards, among them two BAFTAs, followed soon and the title turned out to be the work that propelled score veteran Graves into the first league of game composers. Jason Graves' soundtrack for Dead Space had turned many heads in 2008 with its uncompromising avant-garde stylings that made for a challenging, but nonetheless fascinating listening experience.
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